Thinking FORTH: A Language and Philosophy for Solving ProblemsTeaches the Writing of Readable, Easy-to-Maintain Applications FORTH Programs, in Step-by-Step Fashion |
Contents
THE PHILOSOPHY OF FORTH | 2 |
The Nine Phases of the Programming Cycle | 38 |
ProblemSolving Techniques | 98 |
Copyright | |
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Common terms and phrases
ADD'L algorithm APPLES application approach arguments array ASCII assembly language bytes called chapter character CMOVE colon definition column commands COMPILE component conceptual model conditionals CONSTANT control flow control structures CREATE cursor data structures decision table defining word describe digit display DOER DOER/MAKE EMIT ENDOF example execution EXIT factoring Figure FIVER flag FORTH's function implementation information hiding input stream Insert Mode INSERT-OFF instance INSTRUCTION INSTRUCTION INSTRUCTION interface invoke keystroke language lexicon LOAD look LOOP Mark Bernstein module Moore ONER operators output OVERWRITE phrase PICK and ROLL pointer problem pseudocode RAM-ALLOT readable requires return stack Roman numerals routines screen solution solve space stack effect structured programming subroutines SWAP syntax techniques there's things tion VARIABLE vector write XXX XXX XXX zero



