Memory Trade: A Prehistory of CybercultureThe notion of "culture" is changing at the speed of information itself. Computer technology is creating a new kind of public, a cyberculture with all its utopian & apocalyptic possibilities. But is it that new? Popular debate generally ignores cyberculture's historical context. The official history begins in the nineteenth century & tracks the evolution of telecommunications, the egalitarian dream of the global village, & the emergence of the military-industrial complex. However, this omits the deeper, prehistory of technological transformations of culture that are everywhere felt but nowhere seen in the telematic landscape of the late twentieth century. Cyberculture is an extension, rather than innovation, of human engagement with communication & information technologies. A work of archeology, Memory Trade scrapes away the surfaces of the contemporary world to detect the sedimentary traces of the past: a past that inflects the present with the echoes of ancient, unresolved philosophical questions about the relationships between humans & technology, creativity & artifice, reality & representations of reality. Memory Trade is an exploration, in text & image, of the unconscious of cyberculture, its silent, secret prehistory. From Plato's Cave to Borges' literary labyrinths, Freud's Mystic Writing-Pad, & Joyce's reinvention of language in Finnegans Wake, Memory Trade is a reflection of contemporary culture. |
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... virtual . Bergson's description of the appeal to recollection in Matter and Memory is suggestive of the art of ... space of intellection , that relates us to the worlds we encounter in appropriate ways . As Kant observed of the concept of ...
... virtual . Bergson's description of the appeal to recollection in Matter and Memory is suggestive of the art of ... space of intellection , that relates us to the worlds we encounter in appropriate ways . As Kant observed of the concept of ...
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... virtual reality to think of digitally created spaces as vibrant architectures of light . The portrayal of cyber- space as luminous grids or glowing , built environments amid an other- wise pitch blackness features in many ...
... virtual reality to think of digitally created spaces as vibrant architectures of light . The portrayal of cyber- space as luminous grids or glowing , built environments amid an other- wise pitch blackness features in many ...
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A Prehistory of Cyberculture Darren Tofts, Murray McKeich. I had entered virtual reality for the first time in December , 1988 , through a portal in NASA's Ames Research Center in Mountain View , California . Garments with wires played a ...
A Prehistory of Cyberculture Darren Tofts, Murray McKeich. I had entered virtual reality for the first time in December , 1988 , through a portal in NASA's Ames Research Center in Mountain View , California . Garments with wires played a ...
Contents
CONTENTS | |
The End Of Print 36 | |
Writing Trauma In Ancient Athens 44 | |
Copyright | |
7 other sections not shown
Common terms and phrases
abstract actually alphabetic literacy apparatus argued art of memory artificial memory Borges century classical communication complex concept contemporary context created critical cspace culture cyber cyberculture cybernetics cyberpunk cyberspace cyborg Deleuze Derrida Dery described discourse dream ecology of sense electracy electronic environment experience fact feedback fiction Finnegans Wake Freud Gibson Havelock human hypertext idea imagination immersion interaction interface Joyce Joyce's Kroker language linguistic literate logic machine mation McLuhan meaning Memex metaphor metonymy mind mode nature Nelson networks Neuromancer nology notion oral perception Phaedrus Plato polysemy post-symbolic communication poststructuralism poststructuralist printed psyche reader reading reference representation rhetoric sensory simulation social Socrates speech Stelarc suggests tech Ted Nelson telematic television textuality Theall theater things tion Tralfamadorian Ulmer understanding virtual reality virtual space visual Wiener World Wide World Wide Web written word Xanadu Yates