Memory Trade: A Prehistory of CybercultureThe notion of "culture" is changing at the speed of information itself. Computer technology is creating a new kind of public, a cyberculture with all its utopian & apocalyptic possibilities. But is it that new? Popular debate generally ignores cyberculture's historical context. The official history begins in the nineteenth century & tracks the evolution of telecommunications, the egalitarian dream of the global village, & the emergence of the military-industrial complex. However, this omits the deeper, prehistory of technological transformations of culture that are everywhere felt but nowhere seen in the telematic landscape of the late twentieth century. Cyberculture is an extension, rather than innovation, of human engagement with communication & information technologies. A work of archeology, Memory Trade scrapes away the surfaces of the contemporary world to detect the sedimentary traces of the past: a past that inflects the present with the echoes of ancient, unresolved philosophical questions about the relationships between humans & technology, creativity & artifice, reality & representations of reality. Memory Trade is an exploration, in text & image, of the unconscious of cyberculture, its silent, secret prehistory. From Plato's Cave to Borges' literary labyrinths, Freud's Mystic Writing-Pad, & Joyce's reinvention of language in Finnegans Wake, Memory Trade is a reflection of contemporary culture. |
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... network addresses as well as street addresses . The functions of the various interior spaces will be established , in large part , through installation of specialized information spigots and collectors . And , as networks and infor ...
... network addresses as well as street addresses . The functions of the various interior spaces will be established , in large part , through installation of specialized information spigots and collectors . And , as networks and infor ...
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... networking . Information networks distribute , rather than store memories , and as a consequence they readily bring to mind the processes of différance and dissemina- tion , illogic , ambiguity and surprise . Since information is ...
... networking . Information networks distribute , rather than store memories , and as a consequence they readily bring to mind the processes of différance and dissemina- tion , illogic , ambiguity and surprise . Since information is ...
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... networks , the memory - work they perform , and the virtual spaces they make possible , is undoubtedly emergent . It is in potentia : in the process of becoming . This emergence is bolstered and made more palpable by a lot of talk about ...
... networks , the memory - work they perform , and the virtual spaces they make possible , is undoubtedly emergent . It is in potentia : in the process of becoming . This emergence is bolstered and made more palpable by a lot of talk about ...
Contents
CONTENTS | |
The End Of Print 36 | |
Writing Trauma In Ancient Athens 44 | |
Copyright | |
7 other sections not shown
Common terms and phrases
abstract actually alphabetic literacy apparatus argued art of memory artificial memory Borges century classical communication complex concept contemporary context created critical cspace culture cyber cyberculture cybernetics cyberpunk cyberspace cyborg Deleuze Derrida Dery described discourse dream ecology of sense electracy electronic environment experience fact feedback fiction Finnegans Wake Freud Gibson Havelock human hypertext idea imagination immersion interaction interface Joyce Joyce's Kroker language linguistic literate logic machine mation McLuhan meaning Memex metaphor metonymy mind mode nature Nelson networks Neuromancer nology notion oral perception Phaedrus Plato polysemy post-symbolic communication poststructuralism poststructuralist printed psyche reader reading reference representation rhetoric sensory simulation social Socrates speech Stelarc suggests tech Ted Nelson telematic television textuality Theall theater things tion Tralfamadorian Ulmer understanding virtual reality virtual space visual Wiener World Wide World Wide Web written word Xanadu Yates