Exploring Imaginary Worlds: Essays on Media, Structure, and Subcreation

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Mark J.P. Wolf
Routledge, Oct 8, 2020 - Literary Collections - 262 pages
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From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.

Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy.

A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.

 

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Contents

List of Contributors
Subcreation
Creating Barsetshire across
WorldBuilding Lessons from
Building the Vorkosigan Universe
WorldBuilding in Thornton Wilders Our Town
States of Decay in Mervyn Peakes Gormenghast Novels
The Gothic WorldBuilding of Dark Shadows
Daventry and the Worlds of Kings Quest
The Impact of the Social Sciences on WorldBuilding
Balance and Interconnectivity in the Fractured Worlds
The Return and
DisContinuity Mapping Textual Conservationism
On Measuring and Comparing Imaginary Worlds
Copyright

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About the author (2020)

Mark J. P. Wolf is Professor in the Communication Department at Concordia University, Wisconsin. His 23 books include The Video Game Theory Reader 1 and 2 (2003, 2008), The Video Game Explosion (2007), Myst & Riven: The World of the D’ni (2011), Before the Crash: An Anthology of Early Video Game History (2012), Encyclopedia of Video Games (2012), Building Imaginary Worlds (2012), The Routledge Companion to Video Game Studies (2014), LEGO Studies (2014), Video Games Around the World (2015), Revisiting Imaginary Worlds (2016), Video Games FAQ (2017), The World of Mister Rogers’ Neighborhood (2017), The Routledge Companion to Imaginary Worlds (2018), and The Routledge Companion to Media Technology and Obsolescence (2018), which won the SCMS 2020 award for Best Edited Collection.

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