User Story Mapping: Discover the Whole Story, Build the Right ProductUser story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
|
What people are saying - Write a review
We haven't found any reviews in the usual places.
Contents
Section 24 | |
Section 25 | |
Section 26 | |
Section 27 | |
Section 28 | |
Section 29 | |
Section 30 | |
Section 31 | |
Section 18 | |
Section 19 | |
Section 20 | |
Section 21 | |
Section 22 | |
Section 23 | |
Section 32 | |
Section 33 | |
Section 34 | |
Section 35 | |
Section 36 | |
Section 37 | |
Section 38 | |
Section 39 | |
Section 40 | |
Section 41 | |
Section 42 | |
Section 43 | |
Section 44 | |
Section 45 | |
Section 46 | |
Other editions - View all
User Story Mapping: Discover the Whole Story, Build the Right Product Jeff Patton,Peter Economy No preview available - 2014 |
Common terms and phrases
Agile development Agile Software Development Alistair Cockburn anti-pattern assumptions Asteroids backlog big picture break build shared understanding build software Build to Learn built cake called Chapter collaboration create customers and users delivery describe design thinking didn’t discovery team discussion document Eric Evaluate Extreme Programming feature focus Gary Globo.com goal going I’ve idea Ideate isn’t iteration Kent Beck Lean Startup look lots minimum viable product minimum viable solution movie opportunity organization outcomes person prioritization problems product owner prototypes release remember rocks simple slice software development solve someone specific sprint sticky notes story conversations story workshops strategy stuff talk tasks team members Telephone Game there’s they’re things Three Amigos trying user experience user story mapping users and customers Vacation Photos Validated Learning visualize we’re what’s who’ll words and pictures write wrong you’re you’ve
