Strategy of the Dolphin: Scoring a Win in a Chaotic WorldUsing the metaphor of the dolphin to exemplify new age thinking and potential challenges of the '90s, Lynch and Kordis explore business needs from the vantage point of New Paradigm research. They teach readers how to fight back. |
From inside the book
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Page 27
... on the other end by a way of thinking we call Give - in . Using the Get - out strategy consistently doesn't do much for your chances of survival . Eventually , each of the other strategies named in Figure 1.1 will bypass this one ...
... on the other end by a way of thinking we call Give - in . Using the Get - out strategy consistently doesn't do much for your chances of survival . Eventually , each of the other strategies named in Figure 1.1 will bypass this one ...
Page 40
... in- 7 Infinite players play finite game must change . ” And within the with boundaries ; finite players play within ... Give - in are all " zero - sum " games in which no new wealth is created . Instead , wealth is shifted around . You ...
... in- 7 Infinite players play finite game must change . ” And within the with boundaries ; finite players play within ... Give - in are all " zero - sum " games in which no new wealth is created . Instead , wealth is shifted around . You ...
Page 67
... Give - in , Takeover , Trade - off , and Breakthrough strategies . If you need to review our descriptions of each of these strategies , refer to the appropriate locations in this chapter . □ Situation ... in GOING FOR THE ELEGANT OUTCOME 67.
... Give - in , Takeover , Trade - off , and Breakthrough strategies . If you need to review our descriptions of each of these strategies , refer to the appropriate locations in this chapter . □ Situation ... in GOING FOR THE ELEGANT OUTCOME 67.
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Common terms and phrases
1988 Brain Technologies ability avoid behavior believe Brain Technologies Corporation BrainMap Breakthrough BUCKMINSTER FULLER capable carps and sharks challenge chaologists chaos chaos theory choice Clare W complexity cooperation create creative develop dolphin Dolphins understand Elliott Jaques emotions energy entropy environment fear feelings flow fractal frontal lobes future Get-out Give-in Gold-Collar Worker happen hemisphere higher order horizon house of mirrors I-ACCOMMODATE I-CONTROL I-EXPLORE I-PRESERVE I-PURSUE idea Ilya Prigogine individual James Gleick kind learning let go live look mind old wave outcome PAUL WATZLAWICK percent perturbate play players pool possible POSTERIOR BRAIN problem produce pseudo-enlightened carps purpose reality responsibility RIGHT BRAIN sense situation solutions Stewart Emery strange attractor strategy Super-Achiever Technologies Corporation Figure things Trade-off universe values vision vision-building waves of change win/win worldview