Interactive Artifacts and Furniture Supporting Collaborative Work and LearningPierre Dillenbourg, Jeffrey Huang, Mauro Cherubini This book reveals how advances in computer science and human-computer interaction impact Computer-Supported Collaborative Learning (CSCL) environments. The underlying theme of the contributions is the social affordances of physical objects. The collaborative situations illustrated in the book are not necessarily learning situation in a school sense. In summary, this book illustrates a turn in the field of CSCL and emphasizes an important message for a generation of CSCL users. |
Contents
Huang_Ch01 | 1 |
Huang_Ch02 | 15 |
Huang_Ch03 | 35 |
Huang_Ch04 | 59 |
Huang_Ch05 | 76 |
Huang_Ch06 | 97 |
Huang_Ch07 | 111 |
Huang_Ch08 | 129 |
Huang_Ch09 | 146 |
167 | |
171 | |
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Common terms and phrases
ACM Press activity applications artefacts attractor augmented furniture augmented reality behaviour camera CarettaKids classroom collaborative learning communication Computer Science Computer Supported Computer Supported Cooperative Conference on Human context coordination CSCL CSCW desktop developed devices Dillenbourg direct-touch display document educational embedded environment EPFL Epro Epro2 evaluations example experience face-to-face Factors in Computing feedback flights Forlines function FXPAL gaze location gesture Groupware Hoppe Human Factors Human-Computer Interaction IEEE input integrated interactive furniture interpersonal computers Lahlou laptops manipulation meeting room mouse multi-touch multi-user Nikolovska NIMIS objects paperboard participants personal computers personal workspace physical pieces Podium presentation Proceedings prototype RFID rich media role scenarios screen sensing board shared workspace Shen simulation smart environments social space specific Springer Science+Business Media Supporting Collaborative surface Sympodium tabletop tasks teachers ubiquitous computing videoconferencing visual whiteboard